Class Option: The Undead Pact

You have made a pact with a powerful undead being. Since before history began, vampires, liches, death knights, and their god-like masters have struck bargains with mortal servitors, who manage their earthly affairs and keep meddlers from prying.

Class Option: Blood Mage

Class Option: Blood Mage

Within your veins lies the darkest and most dangerous form of magic. Blood is a powerful arcane channeler. Only the foolish or the very wise tamper with it as a component, and those who do often suffer as much as they excel.

Background: Doctor

As a trained medic, surgeon, or physician, you’ve seen all sorts of injuries and illness. You’ve learned how to handle common medical situations without breaking a sweat, and your familiarity with important cases and treatments comes in handy.

Background: Cultist

Sometime before adulthood, you got involved with an obscure religious sect that demands strict obedience. It may not be an evil group, but it is certainly secretive about its beliefs and practices. There are many unusual deities or ideals that you might embrace.

Core Assumptions

The Dungeons Master's Guide talks about core assumptions of a D&D setting. Every setting adjusts these assumptions to one degree or another. The following is a list of tenets that set Darkplane apart from other settings. I've also put these on the main page.