Digging into the Math of Hundred Dungeons

Digging into the Math of Hundred Dungeons

Today I drew up a quick and dirty stat comparison for the Hundred Dungeons classes. It was really illuminating!

To begin, I plotted each class’s Defense, Average Damage, Hit Point Range, and Average Hit Points. I was measuring everything at absolute optimization (which there isn't a lot of in the game, but still I wanted to see what might emerge as broken).

Spell Formats and Hundred Dungeons

Spell Formats and Hundred Dungeons

I’ve been making progress on the Alpha release for Hundred Dungeons, and the biggest part of that process at the moment is revising and formatting spell options! So I thought it would be worth posting some thoughts of mine and see what you have to say.

Hundred Dungeons: The Wizard

Hundred Dungeons: The Wizard

Esoteric scholars and purveyors of forbidden magical mysteries, wizards represent the most studious and focused of spellcasters. Their search for the boundaries of possibility and the unearthing of lost knowledge frequently sends them into danger.

Even the most noble of wizards feels a pang of loss when secrets are hidden from them. The less compassionate of their colleagues dabble in even more dubious arts in the pursuit of arcane power.

Hundred Dungeons: The Warrior

Hundred Dungeons: The Warrior

Daring in exploits, warriors are skilled fighters and tacticians who lead others to greatness. Their courage, intuition, and discipline extend beyond the battlefield to the expedition, the court, and the communities they look after.

Whether hardened mercenaries, village officers, or jovial travelers, warriors are a symbol of the struggle for peace. They show others what’s worth fighting for.

Hundred Dungeons: The Rogue

Hundred Dungeons: The Rogue

Cunning tricksters and dirty fighters, rogues excel when they avoid confronting a challenge directly. If the odds can be bent in their favor with a little preparation or cheating, they snatch the chance. Some rogues work as thieves, others as trapfinders or hired killers. Whether out for blood or treasure, they all work best in the shadows.