The Dungeons Master's Guide talks about core assumptions of a D&D setting. Every setting adjusts these assumptions to one degree or another. The following is a list of tenets that set Darkplane apart from other settings. I've also put these on the main page.
I began creating Darkplane about ten years ago when I was a freshman in college. I was playing board games pretty often, and thought I might be able to introduce our group to roleplaying games.