Within your veins lies the darkest and most dangerous form of magic. Blood is a powerful arcane channeler. Only the foolish or the very wise tamper with it as a component, and those who do often suffer as much as they excel.
As a trained medic, surgeon, or physician, you’ve seen all sorts of injuries and illness. You’ve learned how to handle common medical situations without breaking a sweat, and your familiarity with important cases and treatments comes in handy.
Sometime before adulthood, you got involved with an obscure religious sect that demands strict obedience. It may not be an evil group, but it is certainly secretive about its beliefs and practices. There are many unusual deities or ideals that you might embrace.
The Dungeons Master's Guide talks about core assumptions of a D&D setting. Every setting adjusts these assumptions to one degree or another. The following is a list of tenets that set Darkplane apart from other settings. I've also put these on the main page.
I began creating Darkplane about ten years ago when I was a freshman in college. I was playing board games pretty often, and thought I might be able to introduce our group to roleplaying games.