Background: Medium

You have somehow learned to tap into the Spirit Realm, allowing you to communicate with spirits that linger at the edge of the veil between their world and the Material Realm. The contact is never earth-shattering, but you use it often in small ways, including to make a living.

Background: Lawyer

You have studied law, qualifying you for legal services in a particular jurisdiction. This understanding has sharpened your verbal skills and taught you how to use narratives to influence people. Language is one of your greatest tools.

New Class: Psychic

New Class: Psychic

EDIT: There is a new revision of this class based on playtesting and feedback.

Here's a concept I've been working on, and I'd like to get some feedback from anyone interested. A few months ago I drafted a version of a psionic class inspired primarily by the psionicist of early editions, and had a player playtest it a bit in my home game.

New Environmental Artwork

The book is quickly filling up with gorgeous art thanks to talents of Andreas Rocha and Chris Cold. These illustrations are for Chapter Two: Vinramar, depicting the world regions of Arrochule and Motta.

Silphenor and the Sack of Anarthos

The time following Daemoth's banishment is not recorded. The elders of Irrachost speak vaguely of the Days of Stars, when the heavens stood absent of the sun and unwelcome things came to dwell on Vinramar. Sowm's death, they write, irrevocably tarnished her creations and fated the remaining worlds to ruin.