For a decade now, we’ve been told that Dungeons & Dragons (and roleplaying more generally) rests on three pillars of play: combat, exploration, and social interaction. This was brought up throughout the D&D Next playtest and laid out most clearly in the 2014 Player’s Handbook.
Hundred Dungeons: The Dark
Welcome to our third spotlight on the free roleplaying game Hundred Dungeons. Today we’re checking out rules for the Dark: the play mode in which you brave danger to uncover secrets and treasure. If you missed the introduction to the game, or the Wild (rules for exploration and overland travel), feel free to check those posts out first.