For a decade now, we’ve been told that Dungeons & Dragons (and roleplaying more generally) rests on three pillars of play: combat, exploration, and social interaction. This was brought up throughout the D&D Next playtest and laid out most clearly in the 2014 Player’s Handbook.
The Pit Under Murachba: Horrifying Phandelver Part 2
In part 1 of this series, I talked about changing up the history that figures in The Lost Mine of Phandelver to make it more evocative and contextualize it within the Darkplane setting. We also went through a few changes I would make to Part 1: Goblin Arrows. I want to continue the discussion of backstory rewrites as we move on into Phandalin.