fantasy

Hundred Dungeons: The Wild

Hundred Dungeons: The Wild

If you joined us last time, in the Introduction to Hundred Dungeons, you read that there are four modes of play: the Wild, the Dark, Combat, and Recuperation. Today we’re going to look at the rules for the Wild, which includes overland travel, exploring large areas of geography, and resting outside of safety.

Introducing Hundred Dungeons

Introducing Hundred Dungeons

Today seems like a good day to share. I’m developing a dungeon fantasy roleplaying game intended to broadly work with the adventures and framework of traditional d20 fantasy games (like D&D). It’s a simpler answer to games like Level Up: Advanced 5E, with less randomness than Shadowdark or Dungeon Crawl Classics. For now, I’m calling it Hundred Dungeons.