This is the fourth post showcasing rules from Hundred Dungeons, a free roleplaying game that borrows from d20 fantasy, OSR, and narrative games like FATE. Today we’re looking at Combat, the third mode of play. If in reading these posts, you haven’t yet had the thought that Hundred Dungeons is a sort of retroclone of 2014 D&D, today’s post might get you there. It’s fairly obvious where the starting point for the Combat rules came from.
Your Combat Slows Down at Character Creation
It’s a turbulent time in the D&D sphere! We’ve gotten through nearly 10 years of fifth edition and in that time there have been seismic shifts in the roleplaying game community: fads and crises and critical darlings have risen and fallen in that time. I’m still processing just how much fifth edition D&D (and its culture of play) have changed since 2014.