For the New GM: Exploring Creative Play

For the New GM: Exploring Creative Play

I’m sharing pieces of the advice I’m including in Hundred Dungeons in hopes that it might reach more people and be helpful. What follows is one excerpt from the upcoming GM’s Guide for Hundred Dungeons. While it focuses on that game, the advice is broadly applicable to any game involving open, creative play.

Conversion Guidelines for Hundred Dungeons

Conversion Guidelines for Hundred Dungeons

Broadly, Hundred Dungeons works well with both classic/OSR adventures and 5E-based adventures. This document is from the last few pages of the alpha packet, which give guidance on converting both OSR and 5E materials on the fly. The Monster Statistics table pictured here is included in that guidance to help with quick monster conversions.